Saturday 24 December 2011

Counter-Strike: Global Offensive Beta


It's been a long time - 8 years to be more specific -  since I've gotten my hands dirty with Counter-Strike. For me, CS might have actually been the last FPS I'd played since Team Fortress 2 became free-to-play. And soon in 2012, we will see the latest iteration of this cult franchise, Global Offensive. For me, I cannot believe how fast time (as well as so many games) have passed me by since those good old days of alcohol-fueled LAN parties in university halls. For others however, CS: Global Offensive might simply be ignored by some sections of the CS's community, like CS: Source was; with a specific version of the original game with certain updates applied only satisfying these diehard fans. Why the trip down memory lane and an exposition of the bleeding obvious, I hear you ask? It is for the simple fact that I personally wasn't great at CS back in the day, but given my general aversion to FPS's, it has become horribly clear whilst playing CS:GO that what 'skill' I had, deserted me long ago. So this is a warning for all FPS enthusiasts reading that my experience with the Beta might be the most undeserving opportunity anyone in gaming has been offered. 

Starting up CS:GO, the menus and their animations are a far cry from the original. They remain simple, yet slick and their style out of the shadow of Half-Life 2. When starting a game, there are only two options available; jumping into a random online match or creating my own locally. Game type is also restricted in the Beta to only Bomb Defusal and there are just two selectable maps; the cult classics Dust and Dust II.

Choosing to jump into a random online match was a big mistake on my part. No sooner had the match on Dust started I was left behind by the rest of my team mates as I leisurely browsed the weapons available to buy. With a trusty, no-nonsense Colt M4A1 I headed towards the sound of the gunfire. No more than 20 seconds from leaving the starting spawn point, I'm taken out by a sniper on the all the way down the street hidden in darkness of a ramp leading down to the underpass. I haven't even fired a bullet yet and I've taken a headshot from a camper! Round after round, I continued to receive headshots and it took until round 8 before I managed to acquire my first kill. By that point, it was pretty obvious that no amount of online multiplayer practice was going to improve my skills. I needed to go back to basics and figure how the accurate the different weapons were from various ranges and body positions, so I fired up a local game and populated it with bots on casual difficulty. It became very apparent how bad I was when I took headshot (albeit not a quickly in the multiplayer game) from a bot in first round. I was official. I sucked, and to compound it all, I couldn't even respawn until the remainder of the bots had duked it out & finished the round.


New to CS:GO are decoy grenades and molotov cocktails. Whilst decoy grenade are effective into luring lone wolf players (or those who are just lost in my case), molotovs are work well in restricting the distance the enemy can close you down; due to the large spread of the flames. This is particularly useful when first encountering multiple enemies in enclosed close-quarters; usually right at the beginning of the round. One minor criticism, and whilst nostalgic, the catalogue of voice dialogue is still the same. After 8 years of not playing CS, I would have at least thought that they could have updated these.

All in all, Counter-Strike: Global Offensive retains all of the gameplay charm and finesse of it's predecessors whilst dragging the graphics and UI into the HD era. It will no doubt compete head-to-head with the latest FPS's like Modern Warfare 3 and Battlefied 3 across multiple platforms, which begs the question; with the games market already saturated with these kind of games, can a lone multiplayer game really make it mark in this generation of consoles? For Valve's and nostalgia's sake, I really hope so.

Friday 16 December 2011

Renegade Ooops

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A couple of weeks ago, I purchased a few games from the Black Friday/Cyber Monday sale in the Steam store. It's been a while since I'd been on Steam, so I thought it was about time to fire it up and at least let Steam and Team Fortress 2 updates run their course. Amongst the games I purchased, I bought a 4 pass version of Renegade Ops, which I gifted to a couple of friends that I play TF2 and Alien Swarm with.

I had previously played Renegade Ops a little when I was at the Eurogamer Expo back in September, but my game time was cut short when the demo locked up and crashed. In hidsight, I should have perhaps taken that as a sign to avoid this game. Don't get me wrong. I would never buy a game I've previously played and didn't enjoy, but personally I think it's developer Sega needs a take long hard look at itself when it comes to non-gameplay elements to this title.

So I downloaded & installed the game before firing it up. After 20 seconds, nothing. I double-checked that I pressed the 'lanuch game' button, and Steam brought up 'The Game is Launching' pop-up box, but that quickly disappeared and I'm still staring at my Games Library. The next 90 minutes are spent trawling through Steam Support pages and forums to trying to find a solution. In one last action before giving up, I check for the game's systems requirements and I soon discover the cause. It's not Windows XP compatible. Seriously?!?!?! It can support the bastard child of the Windows family, Vista, but not an OS that I would imagine is still the used by the majority of PC users? I cannot believe that neither Sega or Steam thought that perhaps something as a simple error message stating XP non-compatibility should have been needed instead of having to waste my time to diagnose the problem myself. Whilst I'm partially at fault for assuming that a game that should be able to run a first generation Xbox 360  could also be played on a 3 year old XP machine, it is lazy coding from Sega to not accommodate for such simple error messaging. Thanks for wasting my time! I could have been using that that time playing in the Counter Strike: Global Offensive beta, but more on that for another time.

Thursday 15 December 2011

LOL Time: Garrus Vakarian

Source: http://ow.ly/i/nAMR/original

The Turian has every right to be not fussed about this current meme!

Saturday 3 December 2011

Namco X Capcom Industry Fight Club Christmas Special For GamesAid


Last night I was fortunate enough to attend the UK Games Industry's Christmas Fight Club. Organised by Namco and Capcom, it was an evening of intense rivalries between different industry factions, with grudge matches such as:

  • Sony vs  Microsoft
  • Imagine vs Future
  • SEGA vs Nintendo
  • 2K vs Ubisoft
  • Target Media vs Maverick
  • Premier PR vs Indigo Pearl
  • Capcom vs Namco
  • Access TV vs Inside Xbox
  • VG247 vs Destructoid

Despite all of the pre-match smack talk, everyone in the Games Industry had come together to the event to help raise money for GamesAid; a UK video games industry based charity that distributes funds to a diverse range of charities. At the time of writing this, over £6200 was raised from the event's entrance fees alone. Mirroring the industry's solidarity, we were also honoured with the attendance of Katsuhiro Harada and Yoshinori Ono, producers of the Tekken and Street Fighter franchises respectively; both of whom have had a long standing rivalry over the years, but yet have collaborated closely together on their upcoming crossover ventures.

Amongst the freeplay arcade machines (and the only time I'll be able to afford to complete Time Crisis 3) pool tables, bowling, dodgems, the DJ, breakdancing troupe and the bar, there were about over three dozen screens set up with Namco and Capcom titles such as Super Street Fighter IV: Arcade Edition, Soul Calibur V, Street Fighter x Tekken, Tekken Tag Tournament 2, Tekken 6, Tekken 3D Prime Edition, Ultimate Marvel vs Capcom 3 and Dragonball Ultimate Tenkaichi.


Soul Calibur V

Having arrived promptly for the 6pm start, I had the luxury of being able to choose which any of the games on offer. The lure of  the appearance of everyone's favourite Italian master assassin proved too much and so I started by testing Ezio Auditore's skill set against new and returning cast of the Soul Calibur universe. As expected his primary weapon were his hidden blades, but he also utilises his dagger, sword and crossbow as well as his hidden pistol. As a result, he has to fight at much closer range than most other characters when using normal attacks. Ezio unsheathes his sword for heavy attacks as well as during combos.

From long range, Ezio can use his crossbow attack in either standing or crouching positions. However, when standing, Ezio spins to face his opponent before firing and ultimately gives the opponent time to sidestep out of the way. Another long range attack is his hidden pistol shot, which is unblockable, but can be avoided by ducking and sidestepping.

Ezio's Critical Edge attacks his opponent with every single weapon in his arsenal; finishing off the combo with the crossbow and the adversary's slow-motion 'dying swan-like' fall to the ground. A thing of cinematic beauty!

What slightly concerned me when I played as Ezio was his attack speed. He didn't feel like he was as fast as other characters, whom similarly fight in the same proximity to their opponents. I'm not hugely experienced with Soul Calibur titles, but it could have been the lack of weapon animation, given the nature of the hidden blades, that might have given me that impression. The fact that I'm currently playing Assassin's Creed Brotherhood and the sluggishness of the AI enemies in that game might also have led me to believe that Ezio is much faster than he really is. It might explain why I was beating much better players who were using Ezio and I was button mashing with a mid-range fighter like Patroklos.


Street Fighter x Tekken

As you would expect from the Capcom beat 'em up, Street Fighter x Tekken plays a lot like Super Street Fighter IV. This is especially so for the Capcom's side of the roster, but I personally struggled with the Tekken characters. It could be that I genuinely don't know what their moves or that I Tekken is slower paced than it's Capcom counterpart, but it does means that Capcom have done an excelletn job replicating Namco's style of gameplay.

One issue that I hope is fixed by release is the load times. There were occasions where I had chosen finalised both of my choices from the character select screen and neither images had appeared on the screen until five seconds later. Each match also took 30+ seconds to load before starting, which was tortuously slow especially when compared to the load times of Super Street Fighter IV or Ultimate Marvel vs Capcom 3.


The Friendly Rivalry

We all know that Ono-san and Harada-san are good friends and are always up for entertaining an audience. But seeing Ono-san and Harada-san dressed as Father Christmas and an elf respectively competing to see who could eat the most mince pies in a minute is undoubtedly one of the more stranger moments of the year!




















A massive thank you Lee Kirton, Hollie Bennett & Peter Oliver of Namco Bandai for organising such a memorable evening! Same again next year? :D

Friday 2 December 2011